http://www.gametap.c...115ba85a5ee2adf
http://pc.ign.com/ar...7/827626p1.html
http://www.eurogamer...rticle_id=85342
http://au.gamespot.c...ag=tabs;reviews
It takes the epic, high-level combat of Baldur's Gate II (notable the Throne of Bhaal expansion for that game), and fuses it with some of the storytelling and role-playing concepts of Planescape: Torment.
Instead of tromping through the standard fantasy fields and forests of the Sword Coast, the expansion brings you to Rashemen, a spirit-infested land where witches and Red Wizards maintain order and shadow portals open the way to demons and gods.
You don't spend loads of time dungeon crawling mostly because there aren't that many huge dungeons to crawl around in. Most combat areas are smaller and feature fewer enemies than you might expect with a game like this, keeping the focus on plot and character development
Everything sounds hunky-dory, but there is one element that left me ping-ponging between outright hatred and resigned annoyance: the spirit-meter. Without getting into story details, it essentially turns you into a drug addict. You get an extra meter to watch over that continually declines no matter what you are doing. As the meter runs low, you experience various side effects, and if it runs out, you die. To fill the meter, you either have to give in to cravings (which lock you in a cycle of needing an, er, spirit fix even more frequently) or use other abilities to satisfy your cravings.
This sounds interesting in theory, but I got annoyed that when I would rest to recover life and magic, the spirit meter still drains. My evil character was forced to "eat" to raise the meter, as the other way of combating the hunger results in your character becoming good, which can screw with certain classes that have alignment restrictions. And because you're forced to wait five minutes between "eatings," I found myself not "eating" fast enough due to the cooldown period, and was even forced to give up experience points to stave off my hunger. Sometimes, it's a mild nuisance, but for me, it was a major headache.
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В общем и целом, игра представляет из себя продолжение оригинальной компании НВН2. В отличие от оригинала основной упор сделан на диалоги, персонажей и развитие сюжета. Фабула: ваш протагонист "заболевает" местной формой наркомании, аля Soul Reaver. Вокруг этого события и строится весь геймплей и цель приключений. Радует то,что обсидиан похоже решили не брать пленных - игнорирование пристрастии к духам может не только плохо повлиять на ваше состояние но и собственно убить.
Я очень советую сабж. На самом деле, чего-то более глубокого именно с точки зрения классики жанра, я не видел последние года 3-4.