ребзя, для нубов, все еще считающих СХ4 - отдельной игрой и узнающих основную информацию из лурка, я сохранила интервью с разработчиками. Там есть феерическое расставление точек над "i":
Boomtown: Is it true that The Room was not originally going to be part of the Silent Hill series and that this was only changed part way through development.
In a sense this is true because the game began life as simply Room 302. However, it was always at least a spin-off of Silent Hill and the most important thing was simply that it be different to the previous games. Certainly if Silent Hill had not existed we would not have gotten the idea for The Room, so in that sense they have always been together.
И еще одно
Kikizo: One of the first things I wanted to ask was about the origins of the concept for Silent Hill 4, the idea of this apartment with a tunnel to an alternate world of horrors - what inspired this idea?
Tsuboyama: We wanted to make a sequel after Silent Hill 3 and you could say that was the initial concept, but upon that we needed to implement a lot of new flavour to the sequel, otherwise it would have been the same old Silent Hill. So for that, we created "The Room" as the concept for the game, so that we could use to represent the contrast between the normal and the abnormal life which changes suddenly. For the scenario we got our general influence from a book called Coin Locker Babies, which was written by a Japanese writer called Ryu Murakami. It talks about a baby abandoned in a coin locker. That was the general background.
Так что, дражайшие, ваши заявления о неканоничности Рума и вообще о непричастности данной игры к СХ не имеют под собой никакого обоснования.
Изменено: ditishem, 05 Ноябрь 2012 - 00:11